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网络智能游戏的设计与实现VC++

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毕业论文

网络智能游戏的设计与实现
——网络5子棋
 
摘要:近来随着计算技术的快速发展,各种棋类休闲游戏被纷纷请进了电脑,像联众、腾讯等许多的大型的网站都有专门的'游戏制作组,开发了各种类型的游戏,吸引了众多的网络用户。目前,游戏产业在国内已经成为1种新兴产业。
网络5子棋游戏是在VC++6.0开发环境下编制的,主要采用的是Visual C++编程和Winsock编程技术。游戏设计了两大功能部分:2人对战和人机对战,并且实现了游戏的聊天功能。2人对战主要由服务器模块,客户端模块、游戏规则模块和视图控制模块4大模块构成,人机对战算法采用策略型人工智能算法。整个游戏利用模块化的方法进行开发,逐步完善系统功能。最后对在本软件开发过程中的问题进行了总结。
     
关键字:网络5子棋;VC++;博弈;AI 

网络智能游戏的设计与实现VC++

Design and Realization of The Network Intelligence Game
 ——Network Gobang
 
Abstract: Recently with the quikly development of computer technology, various recreational chess games come into the computer in succession, just as Lianzong、Tengxun etc. Many large websites have their creation team of specialized game , to develop various type games , to draw on numerous network ently, the game industry have already become a kind of newly arisen industry in the domestic.
   Network Gobang is established under the VC++6.0 development environments, using the Visual C++ plait and Winsocks weave technology game designed with two greatest function parts: people to people and people to computer, aditionally it has the chat part of people to people contains four main parts : the server block , the clinent block , the rules of the game block and  the diagram control block. person to computer adopts an strategy artificial intelligence calculate way whole game adopts the idea of block to carry on the development, gradually perfecting its system lly the summary problems are carried on in this software development process .

Keywords: Network Gobang;VC++;Chess game;AI